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	<title>Comments on: In Spite Of&#8230;</title>
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	<description>exactly that</description>
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	<item>
		<title>By: Ouyang Dan</title>
		<link>http://www.randombabble.com/2011/11/09/2991/#comment-5746</link>
		<dc:creator>Ouyang Dan</dc:creator>
		<pubDate>Sun, 27 Nov 2011 19:32:57 +0000</pubDate>
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		<description><![CDATA[I think it would depend on the setting/game.

My RP OC, Kahrin, has chronic depression, survivor&#039;s guilt, has battled with (and overcome) suicidal tendencies, and sometimes copes through drinking and self-harm.

She is not, however, suffering. She is living. Sometimes it is hard and it hurts, and it hurts people around her, but she is surviving and living, even if no one else around her understands.

I think the key is to do as much research and consultation as you can. Like I said in the post about Anders, I think that what was intended was a fair idea. It was the delivery that fell flat for me from a disability right&#039;s activist standpoint. I think seeing positive portrayals of disability in video games is something we need to see more of.]]></description>
		<content:encoded><![CDATA[<p>I think it would depend on the setting/game.</p>
<p>My RP OC, Kahrin, has chronic depression, survivor&#8217;s guilt, has battled with (and overcome) suicidal tendencies, and sometimes copes through drinking and self-harm.</p>
<p>She is not, however, suffering. She is living. Sometimes it is hard and it hurts, and it hurts people around her, but she is surviving and living, even if no one else around her understands.</p>
<p>I think the key is to do as much research and consultation as you can. Like I said in the post about Anders, I think that what was intended was a fair idea. It was the delivery that fell flat for me from a disability right&#8217;s activist standpoint. I think seeing positive portrayals of disability in video games is something we need to see more of.</p>
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		<title>By: Lesia</title>
		<link>http://www.randombabble.com/2011/11/09/2991/#comment-5728</link>
		<dc:creator>Lesia</dc:creator>
		<pubDate>Fri, 25 Nov 2011 07:33:11 +0000</pubDate>
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		<description><![CDATA[(Elcor voice) Curious: If you were given the opportunity to design a character with a mental illness, to be written and presented in a video game, how would it look?]]></description>
		<content:encoded><![CDATA[<p>(Elcor voice) Curious: If you were given the opportunity to design a character with a mental illness, to be written and presented in a video game, how would it look?</p>
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